33 DESIGNISMS

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shikharkamat
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33 DESIGNISMS

Post by shikharkamat »

33 DESIGNISMS


Jenny Holzer, the preeminent artist who created her soul-searching
“truisms,” made us conscious of the human condition by revealing our
frailties:
“Action causes more trouble than thought”
“All things are delicately interconnected”
“Ideals are replaced by conventional goals at a certain age”
“A single event can have infinitely many interpretations”
“Any surplus is immoral”
“Words tend to be inadequate”
These six truisms make us consider our collective moral conscious. As
designers, we often underestimate the impact we have on the world at
large, and how our visual vocabulary is influenced by political,
social and cultural events.
So here my version of Holzers truisms, 33 Designisms, questioning what
we do, why we do it, and how to get it done.

01. Design does not live in an aesthetic vacuum. Design is influenced
by and influences contemporary society.
02. Design brings content into focus; design makes function visible.
03. Design is not solely a marketing device that supports consumerism.
It can be a communicator of dissent. It can market ideology. It can
effect change.
04. Design must surprise and inform. And it must do so in that order.
Surprise your audience with the unexpected. Then allow their curiosity
to lead them to the message.
05. Design can be seductive propaganda. It is our responsibility to be
knowledgeable about what we are asked to communicate. We need to make
educated choices about what type of work we are willing to do. Make
your decisions educated decisions.
06. Design has a rather symbiotic relationship with style, and style
is somewhat precarious. What looks great today may look silly in 15
years, and maybe if you’re extremely lucky and talented, it will look
good again in 20. Great design is, quite simply, innovation that
reflects the spirit of an era and becomes a classic because of its
timeless appeal.
07. Question the need for any piece of print communication. It is the
most elementary way of protecting the environment. Often, the
communication can be executed in a much more meaningful way which goes
beyond traditional design vehicles.
08. Respect the power of printing. A piece of paper doesn’t
necessarily go away. THAT message, THAT image, with your name proudly
credited in four-point type, may last decades. A humbling thought.
09. Multiplicity works. Sol Lewitt knew it when he lined up 100 white
boxes on a floor. Bruce Mao knew it when he put hundreds of big,
grainy pictures back to back for Rem Koolhass, and the Gap knows it
when they fill their windows with hundreds of kids’ sneakers.
10. Design that moves others comes from issues that move you.
11. Find your own voice. By experimenting, by allowing the time to
experiment, and by taking risks. Which is why being in school is a
luxury. School allows you the structured time to take risks.
12. No design is completely original. We are all influenced by the
bombardment of visual information we are exposed to on a daily basis.
But understand that influence and plagiarism are two different things.
13. A good designer is a great listener. And if you listen smartly,
the client nearly always tells you the solution.
14. A good designer is a great storyteller. Every company, service or
institution has a story to tell. Explore the narrative and banish the
banal corporate speak we’ve read a million times before.
15. Typography can be revolutionary, and not in a stylistic way. To
quote Ellen Lupton: “Matthew Carter’s Bell Centennial font was
designed for maximum legibility at a minimum size. It is used in the
US phone books. Bell Centennial has saved millions of trees.”
16. Words are as important as images and images can be more powerful
than words. And that image is rarely a stock image. Create your own
images, they will always be uniquely yours.
17. Accidents often produce the best solutions. And accidents are a
hands on experience. Only you can recognize the difference between an
accident and your original intent.
18. Process can manifest the solution. There are no shortcuts to smart
solutions. And smart designers take the time to do the following:
first they research (the finding and gathering of information), they
analyze (how does this research inform the problem and what is the
relevance of the data), then they ideate (conceiving design concepts
based on this analysis), then strategize (how many ways can each of
these ideas solve the problem? And which medium is the best form for
the solution: video? Book? Installation? Advertising? Interactive?),
then onto creation (the process of making the form), and lastly they
evaluate.
19. Passion enables us to remain true to our creative vision. Analyze,
synthesize, visualize, but don’t compromise.
20. Extremes work. Really large, or really thick, or really small, or
really colorful, or really simple, or really dense. Really.
21. “Design must always be in service to solving a problem, or its not
design, its art.” Many thanks Chip Kidd for creating such a smart,
fictional character whose dialog includes that quote.
22. Reconsider absolutes, question the status quo. Question the
subscribed design vocabulary for a given audience. Consider how David
Carson manipulated type for Beach Culture magazine and how John
Plunkett and Barbara Kuhr defined the look of the dot-com era with
Wired Magazine. As radical as these solutions appeared to be at the
time, they were all appropriate to the gestalt of the client and spoke
to their audience in a meaningful way.
23. We are the creators of artifacts.
24. “The medium is the message.” So Marshall McLuhan said. And so says
Valerie Steel, Chief curator of the Museum at FIT, who wrote an
excellent essay on object-based art criticism that I have used to
measure and critique my own work.
A critical analysis of artifacts involves questioning how one
interacts with the piece, what is the experience, how does it
function, how does this piece compare to other similar or related
pieces. What are its cultural, technological and stylistic forbearers?
What relationship does this have to the culture in which it was
produced? What does it reveal about the culture? What function does
this object perform within its culture?
By posing these questions, we are not only evaluating the stylistic
structure and content of any given piece, but questioning the object
itself, for example: question the annual report as the de facto
delivery vehicle for corporate message and fiscal reporting. Allow
yourself the opportunity to question the form of the communication
delivery system.
25. Designing takes time.
26. Ideas come faster the older you get. Experience is a wonderful and
painful thing, but it does give you the ability to generate more ideas
exponentially each time.
27. Asking questions generates more ideas.
28. Practice articulating design concepts without revealing the
stylistic approach.
29. “Seriously funny” works. Seriously. Just think of Tibor Kallman.
Seriously funny was in his DNA.
30. Dichotomy works. Try juxtaposing opposites: the historical with
the vernacular; the rough with the refined; the brash with the
sublime.
31. Design is like architecture; we structure space to facilitate the
experience. Are you creating a minimal, modernist masterpiece, or a
dense maze of information?
32. The space in between is as important as the space occupied. The
space between the letters. The space between the words. The space
between the lines. The space from top to bottom.
33. Design can be articulated through action, words, images or form.
All can have equal value and equal impact.
Tumhara naam kya hai Basanti?
User avatar
star
Posts: 241
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Location: Kolkata

Re: 33 DESIGNISMS

Post by star »

12. No design is completely original. We are all influenced by the
bombardment of visual information we are exposed to on a daily basis.
But understand that influence and plagiarism are two different things.
nice.
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Anjana Kamat
Posts: 452
Joined: Mon Jan 11, 2010 3:04 am

Re: 33 DESIGNISMS

Post by Anjana Kamat »

Question the need for any piece of print communication. It is the
most elementary way of protecting the environment. Often, the
communication can be executed in a much more meaningful way which goes
beyond traditional design vehicles.

funny. Does that mean TV is more environmentally safe? I dont think so.
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shikharkamat
Posts: 285
Joined: Sat Oct 30, 2010 10:41 am
Location: Mumbai

Re: 33 DESIGNISMS

Post by shikharkamat »

Its not saying TV is.
Tumhara naam kya hai Basanti?
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amey katkar
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Re: 33 DESIGNISMS

Post by amey katkar »

14th 1 is goood..!!!
no copy only inspiration..whatever
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Paromita
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Location: London

Re: 33 DESIGNISMS

Post by Paromita »

32. The space in between is as important as the space occupied. The
space between the letters. The space between the words. The space
between the lines. The space from top to bottom.
This is so true. How many times I have seen this one being abused!
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amey katkar
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Joined: Tue Nov 15, 2011 3:19 pm

Re: 33 DESIGNISMS

Post by amey katkar »

16th one is nice...
no copy only inspiration..whatever
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